ML Engineer at Mixar

Mixarabout 1 year ago
San Francisco, California, United States
Remote
Full-time
Junior Level (1-3 years)

Job Description

Position Overview

Mixar is building the agentic software stack for 3D design — think Cursor or Copilot, but purpose-built for artists in gaming and VFX. Our goal is to radically simplify 3D asset creation through AI-native workflows, where artists collaborate with intelligent tools that understand geometry, materials, and intent. We’re looking for a passionate ML engineer to help us train and scale foundational models for 3D — the brains behind our agentic stack.

Key Responsibilities

  • Lead research and implementation of multi-modal and RL-enhanced systems that generate PBR material graphs, understand spatial context, and evolve complex visual assets with minimal human effort.

Required Qualifications

  • 2+ years of experience building and deploying ML systems
  • Experience with SFT, RLHF, or DPO pipelines, especially for LLMs/VLMs
  • Background working with vision-language models or 3D-aware networks
  • Excitement about non-NLP use cases such as graphics and procedural generation
  • Passion for zero-to-one product building and thriving in a high-agency environment

Preferred Qualifications

  • Familiarity with Blender, texture/material generation, or geometry

Benefits & Perks

  • Be part of the future stack of 3D content creation tools!
  • Compensation: Industry-standard pay + generous ESOPs — we believe in shared upside
  • Get in early and help define a new category from the ground up

Required Skills

RLHF
LLMs/VLMs
Procedural Generation
DPO
Machine Learning
Reinforcement Learning
3D-aware networks
SFT
Blender
Multi-modal systems