Senior System Software Engineer, CUDA Driver for Windows

NVIDIA3 months ago
Austin, TX, United States
Hybrid
Full-time
Junior Level (1-3 years)

Job Description

NVIDIA's Invention of the GPU

NVIDIA’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. We're looking to grow our company and form teams with the most inquisitive people in the world. Join us at the forefront of technological advancement.

We are hiring software engineers to work on the CUDA driver for Windows. CUDA is NVIDIA’s platform for accelerating general purpose computation on the GPU. Our team delivers features and improvements to better realize the potential of NVIDIA hardware for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to video games and virtual reality. CUDA defines a unified programming model across a range of system configurations and hardware capabilities. To accomplish this, the CUDA driver interacts with GPU hardware, kernel mode drivers, user mode drivers, and the operating system.

What You’ll Be Doing

As a member of our team, you will use your design abilities, coding expertise, and creativity to deliver the best compute platform in the world. You will craft elegant solutions to exciting problems and shape the future direction of CUDA as you collaborate with your peers across NVIDIA.

  • You will architect and implement new features
  • Coordinate development efforts across multiple teams
  • Help define forward-looking improvement to the CUDA APIs and programming model
  • Write effective, maintainable, and well-tested code
  • Focus on developing code that targets the Microsoft Windows operating system

What We Need To See

  • BS or MS degree: in Computer Science, Electrical Engineering or related field (or equivalent experience)
  • 8+ years: of relevant industry experience or equivalent academic experience after BS
  • Strong C and C++: programming skills
  • Experience: working with large codebases
  • Experience: with operating system interfaces for threads, process control, and virtual memory
  • Experience: writing and debugging multithreaded programs
  • Understanding: of system level architecture, such as interconnects, memory hierarchy, interrupts, and memory-mapped IO
  • Strong interest: in system software
  • Knowledge: of memory coherence and consistency models
  • Good written communication

Ways To Stand Out From The Crowd

  • Windows Display Driver Model (WDDM): experience
  • Experience: with game development
  • Background: in computer graphics (OpenGL, Vulkan, DirectX)
  • Experience: writing Windows device drivers
  • Experience: with kernel mode development

Compensation and Benefits

Your base salary: will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.

You will also be eligible for equity and benefits.

Application Information

Applications for this job will be accepted at least until August 3, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

Diversity Commitment

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

JR2022474

Required Skills

Windows Display Driver Model (WDDM)
Game Development
C++
Operating System Interfaces
System Level Architecture
Kernel Mode Development
Multithreading
C
Memory Coherence and Consistency Models
Windows Device Drivers
Computer Graphics (OpenGL, Vulkan, DirectX)